Â Dragon Master
Marianne Morea and Julie Morgan
Reg. Price: $4.99
For Dr. Jamie Torrent life was about empirical proof. What you could see and touch. But when she wakes to a surreal reality where dragons fly free and magic rules the land, the proof is too real to ignore. As real as the dangerous passions set to blaze by the man who summoned her.
Tryst, Dragon Master, has to marry or fear losing the kingdom he loves. When he meets Jamie, worlds collide in a fierce battle for domination. Will Tryst win and keep his kingdom or will Jamie set aside what she knows as truth?
PROMISE OF WRATH
A powerful sorcerer. A forgotten past. Hellequin is back, and the end is near.
A terrible storm is brewing in London, and Nathan Garrett, the sorcerer known as Hellequin, is the only one who can stop it.
But his enemies have other plans. Harnessing the power of an ancient stone tablet, they cast Nate and his allies into another realm, where a bloody conflict rages between creatures twisted by magic. Meanwhile, with his friendsâ€™ lives in danger, Nate must put centuries of differences aside, and place his trust in one of his greatest foes.
Time is running out. Trapped and outnumbered, Nate must use all his wits and power to survive and find his way home before his enemies start a war that could destroy everything he holds close. Welcome to the penultimate chapter of the Hellequin Chronicles.
Wolf Land Book One: Bluebells
On the night of Bealtaine, Sorcha Moore shares a kiss with Rory Farrell, a kiss that makes bluebells spring up beneath their feet …
The very next day, Rory leaves Wolf Wood. Has he really gone to Dublin, or is he closer than Sorcha thinks?
The year is 1652. Ireland is known as Wolf Land. Oliver Cromwell’s army has arrived. Properties will be seized. Land will be cleared. Wolves will be destroyed.
But in the small village of Wolf Wood, Cromwell’s men face far worse enemies than in the rest of the country. The wolves here are bigger, stronger, more intelligent. Could these wolves be forming an army of their own?
You have two options. You die, or you Qualify.
The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendants of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.
But thereâ€™s a catch.
They can only take a tiny percent of the Earthâ€™s population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you mustQualify.
Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.
Because thereâ€™s a loophole.
If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are grantedâ€¦ Such as curing your motherâ€™s cancer.
There is only one problem.
Gwen Lark is known as a klutz and a nerd. While sheâ€™s a hotshot in classics, history, science, and languages, the closest sheâ€™s come to sports is a backyard pool and a skateboard.
This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competitionâ€”including Logan Sangre, the most amazing guy in her school, the one sheâ€™s been crushing on, and who doesnâ€™t seem to know she exists.
Because every other teen on Earth has the same idea.
You Qualify or you die.